In Air King, game by Oliver Sihiveer, you are an air traffic controller. Your task is to be the first one to guide and land certain aircraft. To make things tricky, however, each player has his own task that's hidden from others, so sometimes it's useful to bluff in order to give false information to other players as to which aircraft are yours.

At the start of the game, all ten aircraft wait next to the ariports in order to depart. Each player receives a task card, which shows four (out of ten) aircraft that you have to guide to the opposing airport. Players keep their task card hidden from opponents. On a turn, a player draws an action card, moves two aircraft (not necessarily those on his task card), and plays up to two action cards; these cards give extra movement to some aircraft or block other aircraft. When all four aircraft on a player's task card are landed, he can reveal his task card on his turn and win the game.

Game contents:

54 playing cards and game rules.


Central Market, by Edgars Zaķis, is a strategic bidding game with a twist; instead of raising their bids, players try to lower them – but only to a certain level. Players receive cards that depict various kinds of vegetables, which players may then try to sell. The selling is tricky as you must set a selling price for the items – and while naturally you want the price as high as possible, other players can offer lower prices. The number of products that can be sold each round is limited, so only the players who set the lowest prices will be able to sell something and (maybe) earn a profit.

Each player holds several action cards that can be used during the game to influence your chances of selling products or ruin the selling by other players. At the end of each round, any profit earned is transferred into victory points, and the player with the most points at the end of the game wins.

Game contents:

78 playing cards, 1 scoring board, 21 tokens in 6 colours and game rules.



In Oliver Sihiveer's game Construction Zone, each player is trying to construct new buildings. Each turn, players have access to resources; the basic ones can be taken easily from a draw pool, but you may also trade them away for advanced ones. At any time on your turn, you can also construct one building. To do so, you must play a certain number and combination of resources, then take (construct) the corresponding building.

Construction is a bit tricky, however, as at any given time only three buildings are available for players to construct and any player may construct any building. Thus, you may be collecting resources for one building, but another player manages to construct it first, forcing you to readjust your plans. The first player to construct a certain number of buildings (depending on the number of players) wins.

Game contents:

105 playing cards and game rules.


By playing cards in Food Chain, game by Meelis Looveer, players create natural food chains, hunting and eating in the forest and competing against one another for the best dishes.

In game terms, each player holds four cards in hand, and four cards are placed in the middle of the table, which represents the forest. The card deck has twelve different types of animals/objects, in addition to special cards like the hunter, who can hunt any other card, and angry bees, which scare cards out of the forest. Players take turns in clockwise order and can choose one of five actions each turn. The game ends when the deck runs out. All players then add up their points from the top-left corner of each card, and the player with the most points wins.

Game contents:

52 playing cards, 16 tokens in 4 colours and game rules.



In Dig Mars, players perform different actions to dig out discovery tiles. Discovery tiles are worth varying amounts of fortune points, but fortune points can also be used to upgrade a player's equipment. When to do what? Timing is key. The different actions are:

  • Move – move one of your tokens to an adjacent stack in a horizontal or vertical direction.
  • Dig - reveal the top tile of the stack with at least one of your tokens on it.
  • Carry out – choose any revealed tile with at least one of your tokens on it and take it into your possession, giving you fortune points.
  • Upgrade – pay the corresponding amount of fortune (by discarding tiles) to boost your equipment tile to the next level (e.g., from 2 to 3).

When a player has collected a certain amount of fortune points, depending on number of players, the game ends and he wins!


Social Network is a fast and simple party game that simulates modern social networks.

Post pictures, participate in contests and find out new things about your friends - sounds famlliar, doesn't it? In Social Network players compete in real time to create the best profile, so you'll need to be creative, fast and efficient.


In Om Nom Nom, during the game you will roll dice, which will represent various kinds of prey. By clever play of your hunter cards, you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.

The game consists of 3 rounds. Each round is divided into 4 phases – roll, play, score and cleanup. During the "Roll" phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the "Play" phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card, they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf, because no rabbit surely could resist that amount of carrots. During this phase, players resolve all their played cards by capturing dice and cards of other players. During the "Score" phase players score points for captured cards and dice. And during the "Cleanup", when all 6 cards have been played, players gather all their cards back in hand and a new round can begin. At the end of the third round, player with the most points is the winner.

Wash Dash was created in a workshop by five 7th and 8th grade pupils as a part of a social initiative. They will also share the revenue from the sold copies. For further information visit 

In Wash Dash each player tries to be the fastest to hang his clothes on the dryer in various different combinations specified by cards. Each earned card gives player points, and the player with the most points wins.

Wash Dash is played in real time - when the round begins all players play at the same time. In each round several cards are revealed, which show you tasks to complete - you choose a task and try to hang your clothes on the dryer so they correspond to the card. When you've done it, you take the matching task card, which gives you points at the end of the game. But be quick, as any other player might try to compete for the same task and complete it before you! To make things even more fun some cards are actually event cards, which slightly change the rules of the game - does hanging clothes with one hand sound challenging?

Game includes clothespins, pieces of clothing, cards and 6 clothes dryers.



Social Network is a fast and simple party game that simulates modern social networks.

Post pictures, participate in contests and find out new things about your friends — sounds famlliar, doesn’t it? In Social Network players compete in real time to create the best profile, so you’ll need to be creative, fast and efficient.

Each player has their own deck of different cards.
During the game each player tries to play their cards as fast and effective as possible by creating their own profile and also contributing to other players. All players play simultaneously, there are no turns in the game.

The cards are:
Gallery — you play it in your own Profile and other player may Like it.
Like — you play it on other player’s Galleries.
Contest — you play it in your own Profile and either ask a question for others to answer or give a task for others to fulfill.
Quiz — you play it in your own profile and halt the game for a while. Then you make a statement and other players have to guess whether it is correct or not.
You earn points by playing your cards and also winning Contests and answering correctly to Quizes. In the end the player with the most points is the winner. 

Logic Cards is a set of logical and mathematical tasks that you have to solve. To play you just have to take one of the tasks and find the solution, whether it's a missing symbol, number figure. The tasks come in 5 various difficulty levels, so you can choose the one, which is suitable for you.

The set consists of 53 cards, rules explanation and answers.

Roll the dice and create combinations to gain points. Or bluff to get some bonus points! Sly Dice is a cunning game for 2 to 4 players where players try to get points either truthfully or by bluffing.

However, beware — if someone exposes your sly actions, you do not get any points. Put on your most innocent expression and start rolling!

In Sly Dice each player tries to earn as many points as possible by rolling various dice combinations. The dice are rolled behind each player’s shield; thus, players do not know what others have rolled. When everybody has rolled their dice, each player claims which dice combination they have; however, when claiming a dice combination, a player may be bluffing. Other players have the opportunity to accuse any player of bluffing and, depending on the outcome, some players will score points. At the end of the game the player with the most points becomes the winner.

In Voilà! each player tries to get as many points as possible by completing various dexterity tasks. In a turn the player pulls out a token from the bag, which defines how many tasks the player has to complete (either none, one or two). However, for a turn player has limited amount of time, which is kept hidden from him by another player.

After pulling out a token the player draws the corresponding amount of cards and tries to complete the tasks depicted of them. There are many different tasks, for example, throwing the token in the air and catching it, or creating a tower from acrobats and so on. After player has completed the task(s) he can either end the turn and thus get the points, or try to get more points by pulling out a new token and then completing the tasks. However, if the player chooses to continue, he must complete the task before he can end the turn and this is the risk — if the time runs out while he is still performing the task, the turn ends immediately and the player doesn’t receive any points this turn (any cards the player completed during this turn are put in the discard pile).

The game ends after eachplayer has had three turns and the winner is the one with most total points on his cards.

Each player has a train in front of them that consists of a locomotive and 7 railcars that are arranged in descending, numerical order. During their turn, players can take a new railcar card to replace one of their existing railcars. Players can also use a card’s ability to change the order of their railcars or even remove them from other players’ trains. The first player to have a train with railcars arranged in ascending, numerical order is the winner.





Правила игры на русском языке

Built with